
When I tried out the Disco scenario, it was really entertaining to throw drinks at patrons and take hair picks out of characters’ hair and slice through blockheads in bell bottoms and bandannas. It was refreshing to rush through tight hallways in the Prison scenario with shanks and police batons, smacking down prisoner and prison guard alike. When I was still figuring out the game, I enabled Hard Hitter and Unlimited Power so I could create endless shockwaves and melee enemies in a single hit.Įach individual scenario comes equipped with its own unique environment, set of weapons, enemies, and music, meaning that you’ll have to change up your tactics in each area. If killing enemies with barstools, prison cafeteria trays, and scimitars ain’t enough, you can modify the scenarios’ difficulty by adding perks that can help you AND hurt you. As you defeat enemies, your character gains energy that can be used to create shockwaves (blowing enemies to bloody smithereens), become enraged (making your melee attacks kill enemies in one hit), and smite enemies with laser beams from the sky. You can kick, punch, use weapons, and throw weapons at anyone you see. The objective in Scenarios is simple: kill everyone using whatever weapons you find until no one is left. Scenarios are short but sweet sandbox environments featuring unique elements that give you the opportunity to enact chaotic mayhem in many ways. When you begin PTTR, you’re presented with three modes (Scenarios, Beneath, and Arena), all of which play slightly differently. The freedom that exists in PTTR is not worldbuilding nor performing tricks in an open world environment, but one of killing. When I would talk to Minecraft and GTAV enthusiasts, they would praise the opportunities of playing however they wanted, whether it be creating elaborate buildings, stealing cars, and performing exhilarating feats. The sandbox genre is one I have always struggled with enjoying: having too much freedom overwhelmed me. Instead, this game is best considered an action sandbox game with a decent rogue-like mode. While it markets itself as an action game, calling it “just” an action game would discount the variety of ways you can enact bloody mayhem on blockheads like those in the bar. This scenario is but one of many you can find yourself experiencing when playing Paint the Town Red (PTTR), a an indie Steam early access game that has in development since 2015 and is now available on consoles. Tonight, you will paint the bar, and the town, red. It is not an alcoholic drink you seek, but one of blood. In a fit of sober anger, you grab the nearest barstool and clobber blocky drunk after blocky drunk to make your way to the bar where your drink awaits. The bartender is overwhelmed with unruly customers, and there is nowhere to sit. At the far end of the room, a cover band is playing what you think is rock music, but their dreams of musicmaking need not leave the premises. " Transaction" plays when you enter the shop.You find yourself in a bar packed from floor to ceiling with blockheads (not stupid people, mind you, but actual folks with blocks for heads). " Club Diver" and " Exit the Premises" composed by Kevin MacLeod.Īn instrumental version of " Omaha", written by Josh Woodward.Īn instrumental version of " Methylchloroisothiazolinone"Īll music in Beneath was composed by Jeff van Dyck. " Stringed Disco" and " Ether Disco" by Kevin MacLeod.

" Raw" by Kevin MacLeod was the previously used pre-combat song in Biker Bar.Įither " Neolith" or " Dead Drop" by Kevin MacLeod would play once fighting began.ĭifferent songs play once you enter the end zone of each of the Scenarios.
#Paint the town red movie update#
" PTTR Theme (Here We Go Again)" became the new menu song in update 0.14.8. The menu song from version 0.5 to 0.14.7 was " Neo Western" by Kevin MacLeod.Īll new music is by Jeff van Dyck. South East Games used royalty-free music, mostly by Kevin MacLeod, until an original soundtrack was added with multiple updates.
